Loot
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(My Discoveries!) |
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Don't forget to add their bonuses! | Don't forget to add their bonuses! | ||
+ | |||
+ | ==Too Many Properties?== | ||
+ | Green items have one, two or five bonuses. Orange ones have three, and purple ones have four. Is that it? Wrong! A Spectral "Notch" Item adds eight to all stats, but we found a helmet that added eight to four stats, twenty to fortitude and 125% defense. It had an orange hue, suggesting that Magical, Rare, Epic and Spectral items wrap around somehow. | ||
+ | |||
+ | 0 - White | ||
+ | 1 - Green | ||
+ | 2 - Green | ||
+ | 3 - Orange | ||
+ | 4 - Purple | ||
+ | 5 - Green | ||
+ | 6 - Green | ||
+ | 7 - Orange | ||
+ | 8 - Purple | ||
+ | Et cetera. | ||
+ | |||
+ | Note that a bonus can be added twice in a category - for example, the helm mentioned above had separate +8 and +12 bonuses in fortitude, but they showed up as 20. | ||
==Coins== | ==Coins== |
Revision as of 11:58, 18 July 2012
You may find items in a dungeon that have special names such as in picture to the right.There are many magical properties in Hack/Mine. Each property has both a suffix and a prefix tied to it, though only one is selected when applying it to an item.
Contents |
Magical Items
Magical items are the most common loot to drop in Hack/Mine, their names displayed in green. The game picks one or two magical properties, then applies them to the given item, along with their corresponding name components. Magical properties may be bonuses to stats, resistances, damage, and even curses (displayed in red).
Rare and Epic Items
Rare and Epic items (orange and purple, respectively) are rarer drops than magical items, but feature more bonuses per item. Rares have three properties, whereas Epics have four. The game goes through the same process as magical items, but instead of picking one or two properties and applying their name components, it picks any number of properties and generates a completely random name for the item. The prefix is chosen entirely at random, whereas the suffix is contingent on what type of item it is.
All Prefixes | All Suffixes |
---|---|
|
Head
Swords
Axes
Bows
Wands
Rings
|
Unique Items
Unique items are the rarest type of drop, their names having a golden hue, and are each customly created by the developers. Some Uniques feature their own texture (the "Brony Maker" being a prime example), and most have a hue unassociated with any elemental properties attached to it. Unique items are substantially better than any magical item of the same level. Some have especially odd properties, aiming to introduce an interesting mechanic for the user to experiment with.
Rare items (see above) can be and are often confused for being unique ones. Below is a comparison of a rare item and the unique Little Bow Peep.
Note that the rare item has a gold coloration to its name, while Little Bow Peep has a less saturated gold, almost tan color. Also, Little Bow Peep has grey flavor text below the magic powers, while rare items lack this. (Not all unique items have flavor text, but most do, so this is a good way to pick them out.)
Name |
Worn | Properties | Flavor Text |
---|---|---|---|
Ash'rym | Head |
+325% Defense +95% Durability +4 Wisdom |
N/A |
El Zilcho | Mace |
+3 Damage +24% Knockback Adds 1-2 Fire Damage Adds 1-2 Ice Damage |
I'm afraid you're boned. |
Beauregard |
Bow |
+100% damage +75% durability |
N/A |
Belt of Chasity | Pants |
+5 Fortitude +100% defence |
Yer gonna need it. |
Hurial | Ring |
+3 Strength +3 Dexterity |
N/A |
Roflstompers | Boots | +25% Walk/Run speed | ZOMG |
Triple Axe | Axe |
+50% damage +25% knockback |
That's 50% more axe! |
Lovesocks | Boots |
+5% Walk/Run speed +40% Fire Resistance |
Very sexy. |
Jock Strap | Pants |
+400% Defense +300% Durability +4 Fortitude |
You still aren't safe from the Roflcondas... |
Li'l Blue | Wand |
Adds 1-8 lightning damage +5 Intelligence +2 Wisdom |
N/A |
Castraticus Bronicus | Sword |
+5 Strength +5 Intelligence |
Yes, I'm the kind of pony every pony should know... |
The Rock | Mace |
+3 damage +24% knockback Adds 1-2 fire damage Adds 1-2 ice damage |
The Rock's gonna take your monkey ass down to the corner of Know Your Role Boulevard and Jabroni Drive and check you into the Smackdown hotel! |
Fence Post | Sword |
+75% Attack Speed +130% Durability |
Cause it's aerodynamic and all. Well, if you hold it the right way... |
Pikahide | Chestplate | +5% Run/Walk speed |
It's more gruesome than you think it is. |
Turtleplate |
Chestplate Helm |
-5% Run/Walk speed +250% Defense |
N/A |
Spinny Hat | Head | +400% Defense | Wheeeee!!! |
The Brony Maker | Axe | Adds _-_ Holy Damage | Rusty and bent. There are some notches carved in the side. |
Zhakrum | Bow |
Adds _-_ Lightning Damage +20% Knockback +25% Attack Speed +3 Dexterity |
N/A |
Big Red | Wand |
Add 4-6 Fire Damage +2 Intelligence +5 Wisdom |
N/A |
Stone of Gordon | Ring | +5 Fortitude | What? The man was fortuitous. |
The Debugonator | Mace | N/A | Uh, this item is the result of an error. Report this on the forums! Also, make sure you're not playing a world from a different version of Hack/Mine. |
Disco Stick | Wand |
Adds 4-7 Unholy Damage -4 Intellegence |
And you just assume that all these items are sanitized. |
Blue Raspberry Ring Pop | Ring |
+3 Wisdom +40% Lightning Resist |
N/A |
Daimond Leggings | Pants |
-50% Defense -25% Durability |
*Sigh*... they just aren't the same. |
The Axe of Ridiculous Lore | Axe |
+50% Damage +25% Knockback |
There seems to be something inscribed on the hilt... 'In the beginning times, at the second gathering of the Ancients, a pact was formed for the passing of Nar'shul to the Dwarves. The mountain was quiet with a begrudging peace, save for the pitter-patter of a tiny imp, with the peculiar name, "Shmorgal." The ceremony began; the Dwarf-prince Marigol proceeded towards the throne of Ferolmir, king of the Elves, his eyes fixed upon the divine Axe. He knelt before the king, and boomed, "Ferolmir! Too long have we plotted against one another. The once holy land of Nar'shul now churns with the blood of our fathers... my father... no longer is it the sea of amber I remember from my youth. Like a virgin bride she stood before us, and like a young calf we slaughtered her. The time has come to put aside our differences, Ferolmir! Let your stubbornness wane to the thoughts of your children, and our children, dancing in the fields of gold, with their hands clutched tightly together, singing with their bright-eyed, prissy little smiles, and-" "ENOUGH!!!" cried the Lord of the Elves. "Marigol, it is with great shame that I hold this axe, once a symbol of our combined spirits, and now one of your father's grim fate. I present it to you now, son of Argoth, as a token of our people's kinship. It is rightfully yours-- rule your kingdom with the unbreakable will of Arg-" "YOINK!!" Shmorgle receded into the valley below, axe in hand. "UGHHHHHHH!!!!" roared the Dwarf prince, the crowd in an tumult. Marigol stormed into the mountains, but was never seen again... eons passed, and the Axe all but vanished from written history...' |
Wirt's Other Leg |
Mace |
+300% Damage +4 Strength -3 Wisdom +20% Attack Speed |
Of course you saw this and immediately thought 'WEAPON!', you psychopath. |
Little Bow Peep | Bow | +300% Durability | ...has lost her sheep, and now she intends to kill them. |
Loot Dropping Mechanics
At the moment, the only change in mob drops contingent on the player is a chance to drop arrows when the mob is slain by someone currently wielding a bow. Incidentally, you can beat the arrows out of a mob with your bow, though it might take you forever.
Weapon bonuses
Put the prefixes and suffixes that you find on the Magical Items page.
Don't forget to add their bonuses!
Too Many Properties?
Green items have one, two or five bonuses. Orange ones have three, and purple ones have four. Is that it? Wrong! A Spectral "Notch" Item adds eight to all stats, but we found a helmet that added eight to four stats, twenty to fortitude and 125% defense. It had an orange hue, suggesting that Magical, Rare, Epic and Spectral items wrap around somehow.
0 - White 1 - Green 2 - Green 3 - Orange 4 - Purple 5 - Green 6 - Green 7 - Orange 8 - Purple Et cetera.
Note that a bonus can be added twice in a category - for example, the helm mentioned above had separate +8 and +12 bonuses in fortitude, but they showed up as 20.
Coins
Main Page Currency
Monsters also have a chance to drop coins which can then be traded with villagers as of v0.6.