Loot
There are many magical properties in Hack/Mine. Each property has both a suffix and a prefix tied to it, though only one is selected when applying it to an item. mxXeex A round of applause for your post.Thanks Again. Great.
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Loot Dropping Mechanics
At the moment, the only change in mob drops contingent on the player is a chance to drop arrows when the mob is slain by someone currently wielding a bow. Incidentally, you can beat the arrows out of a mob with your bow, though it might take you forever.
Note that this applies to using abilities as well, and that certain abilities such as a warrior's whirlwind ignore the fact that bows and wands normally deal 1 damage as melee. This results in warriors with high dexterity levels wielding a bow being able to use whirlwind and receive arrows, as well as warriors with high intelligence being able to whirlwind with a wand for extreme glass-cannon damage.
Weapon bonuses
Put the prefixes and suffixes that you find on the Magical Items page.
Don't forget to add their bonuses!
Multi-Stat Enhancement
Some properties add a certain amount of points to all five stats, but are treated as a single property. For example at max tier, this would mean +8 to all, as compared to +12 in a single category. This results in the highest possible tier at legendary level defensive items often having +20 to three stats and +8 to the other two, as one of the four stats is one of these omni-buffs.
Coins
Main Page Currency
Monsters also have a chance to drop coins which can then be traded with villagers as of v0.6. Items get better the higher the level the village is in, and costs more.